Recreating The Board Game Risk
First Posted November 12, 2013
is my most recent project. I have always liked the game risk and
have long been fascinated by it. The version I liked the best was
the one that Hasbro came out with in 1996 called Ultimate Risk.
This was of course a game that ran on a PC. However, it was
for Windows 95, and never seemed to run correctly under XP, and won't
even install in windows 7.
There are lots of versions of Risk
out there on the net. The one called Domination is one of the
better ones, and another one I liked was TurboRisk. TurboRisk is
interesting because it has a script engine that you can use to write
your own AI players. Domination is interesting because of the
fact that you are free to make your world look any way you want.
none of these satisfied me. I thought it would be fun to include
more aspects to the game. Besides how many armies you have, there
are economic factors, industrial, agriculture, transportation, etc.
Some territories are a boon, some are a bane. And besides
land battles, what about sea battles.
So, I embarked on this
project. First thing I needed to do was create a map editor.
This is challenging enough. The map editor will let you
draw your map using a bare minimum of painting tools, plus, it will
also let you define areas with polygons that are connected to a
territory so that the program will know what you are pointing at.
The program will also let you define which territories are next
to which. This is where I am at right now. I am working on
my first map, which is about 66% done. Sure is a lot of work.
Anyway, here are some pics of what I have so far.
the above dialog box, it is indicating that New England is adjacent to
both New Youk and Oregon. Well, the Geography might be suspect,
but you get the idea.
is what the map editor program looks like, before you being to draw.
If you don't want the meridians, you don't have to use them.
And this gives you an idea of where the map currently is. Yes, it is very stylized....OK, I just can't draw.